![]() I specifically upgraded my 27" monitor to 32" last year for this exact reason. If you scale the UI to a different size, these bitmaps need to be made either larger or smaller, depending on which direction you scale to. N: Day/Night Click the Day/Night button or press N to toggle the Day/Night map overlay on. to toggle the display of allied battleplans on and off. Allied Battleplans Click the Allied Battleplans button or press. These are the measurements used when you set the UI scale to 1.0 (or 100%). Click the Unit Color button or press, to toggle the color of allied counters to be country colors or Friendly/Neutral/Enemy colors. Bitmaps are designed on a specific pixel width + height. Most of the UI art in hoi4 (and any other Paradox title for that matter) consists of bitmap art. ![]() Everything was too tiny without UI scaling on the 27", but looks perfectly fine on the 32" The pixels are the exact same size as a 24" monitor using the full HD resolution of 1920 x 1024 So I edited almost every country’s colour in the world to be firstly more individual and secondly more colorful. I would think a 32" on 2560 x 1440 doesn't need UI scaling. Description Better Colors I grew tired of seeing boring pastel, mostly grey colours on the majority of countries, which made me want to avoid playing most countries besides the axis in case I turn the world ugly (I know I am strange). ![]() You can make the life (and quality) of these driver routines a bit easier if you choose sweet spot scalings, like 0.5 or 2.0Īs for you monitor. That's a choice Microsoft made 30 years ago, and it's still true today. The drivers (either video or printer) handle this type of bitmap scaling on a Windows system. These are the measurements used when you set the UI scale to 1.0 (or 100%).
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